---
product_id: 177640
title: "Microsoft Xbox 360 Wired Controller for Windows & Xbox 360 Console"
brand: "microsoft"
price: "Bs.76"
currency: BOB
in_stock: false
reviews_count: 7
url: https://www.desertcart.bo/products/177640-microsoft-xbox-360-wired-controller-for-windows-and-xbox-360
store_origin: BO
region: Bolivia
---

# Ergonomic compact design Precision thumbsticks & triggers 9-foot powered USB cable Microsoft Xbox 360 Wired Controller for Windows & Xbox 360 Console

**Brand:** microsoft
**Price:** Bs.76
**Availability:** ❌ Out of Stock

## Summary

> 🎮 Wired for Victory: Stay Connected, Stay Ahead

## Quick Answers

- **What is this?** Microsoft Xbox 360 Wired Controller for Windows & Xbox 360 Console by microsoft
- **How much does it cost?** Bs.76 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.bo](https://www.desertcart.bo/products/177640-microsoft-xbox-360-wired-controller-for-windows-and-xbox-360)

## Best For

- microsoft enthusiasts

## Why This Product

- Trusted microsoft brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Plug & Play Power:** Seamless USB connectivity with no driver hassle on Windows PCs
- • **Universal Compatibility:** Works flawlessly with Xbox 360 consoles, Windows Vista and above, plus RetroPie setups
- • **Immersive Vibration Feedback:** Adjustable rumble for a truly riveting gaming experience
- • **Comfort that lasts all session:** Ergonomic shape designed for marathon gaming without hand fatigue
- • **Precision Control at Your Fingertips:** 8-way D-pad plus pressure-sensitive triggers for ultimate accuracy

## Overview

The Microsoft Xbox 360 Wired Controller delivers professional-grade precision and comfort with its ergonomic design, extended 9-foot USB cable, and adjustable vibration feedback. Engineered for seamless plug-and-play compatibility across Xbox 360 consoles and Windows PCs, it’s the go-to wired controller for gamers who demand reliability and immersive control without wireless lag or battery worries.

## Description

Product Description Precisely what you need for PC and Xbox gaming. Play with confidence with this responsive, ergonomic controller. It works on either your PC or Xbox to give you the ultimate gaming experience. From the Manufacturer Xbox 360® ControllerProduct Description The Xbox 360 Controller features an extended nine-foot cable and a comfortable ergonomic design. The centralized, glowing Xbox Guide Button grants you quick access to your digital movie, music, and games libraries. The ultimate in gamer flexibility, precision, control, quality, and comfort are all yours.Product Features Extended nine-foot cable that plugs into your console Integrated headset port for Xbox LIVE® play Adjustable vibration feedback for a personalized gaming experience Works with most Windows Vista-based PCS

Review: Best gamepad I've used on a PC - I've went through a number of gamepads over the years, dating back to when they connected to the PC via an analogue gameport. I've had pads from the likes of Thrustmaster, Saitek and a few others, most recently using a PS2 controller via a USB Adapter , which was far from ideal. Over time, the layout of the Xbox 360 controller has become something of a standard for PC games that use a joypad. Many games already include mappings for the controller, and Steam's big picture mode more or less assumes that you're using one. I was looking for a new controller, so with all this in mind I decided to go for the wireless version of the gamepad for windows. The last time I used an Xbox controller was on the original Xbox with one of the original humongous controllers. I don't have the smallest hands in the world, but that thing made them ache after an hour or so. Not so here; the controller is a nice size, the analogue sticks are positioned well in range of my thumbs, and the overall balance of the gamepad feels good. It also doesn't resort to any of that nasty grippy rubber paint that was all the rage not that long ago. That stuff doesn't last in a tropical climate, tuning into a sticky, messy goop that then has to be removed. As others have mentioned, the Windows version of the pad uses AA batteries. Myself, I see this as a bonus. Instead of relying on a LiPo pack that may or may not survive more than a year's worth of use (I've heard really bad things about the kit that adds a Lithium battery to the controller) NiMh rechargeable AA's tend to be quite robust, and they're dirt cheap. If they were ever to die, replacements these days are about $1.50 apiece. Ever since low self-discharge cells became the norm, having them go flat by themselves is no longer an issue. Thank you Sanyo for your Eneloops and desertcart for your desertcart Basics AA's; I have a pile of both types at home. The integration of the gamepad into Steam's big picture interface is impressive. Having it mapped to the Xbox 360 controller layout was a smart move on Valve's part as they were able to concentrate on the on-screen prompts being consistent, etc. It makes me wonder how SteamOS will be once it launches. Software-wise, the gamepad ships with next to nothing. A driver CD is supplied, which installs drivers and little else. This is the source of the controller's greatest failing; unless you're playing a Games for Windows Live game (hereby referred to as GfWL), there is no way supplied to turn the controller off once you're done. It supposedly turns itself off after a short period of inactivity, but I've heard that can be unreliable (I'm testing this at the moment, and it's yet to turn itself off since I started writing this review). Many resort to disconnecting the batteries once they're done to turn the controller off, which is a workable (if clunky) solution. If this were what we were stuck with, I'd have docked a star, perhaps 2 for this alone. It doesn't detract from the gamepad while in use, but it's an annoyance that seems doubly odd given a mechanism exists to explicitly turn the gamepad off from software, but that software isn't provided with the gamepad to cover all eventualities. Only the abomination that is GfWL gets that level of control. Thankfully, the community at large had a bit of a poke about, and the "Xbox360 Controller Manager" was born. This is a little tool that sits quietly in your system tray and responds to a long press of the guide button (the silver button in the middle) with a prompt to turn that controller off. The tool itself takes single-digits of MB of memory, which is background noise in this day and age. For those of you that haven't already discovered this essential little piece of software, you can get it here: http://pety.me/XboxExt/ Save it wherever, add a shortcut in your "Startup" start menu folder, and then forget about it. Using it will become second nature, and you'll forget that it's a 3rd-party application. Honestly, this utility removes the one problem I had with the gamepad, and does it so effectively that I can't help but wonder why Microsoft didn't ship it with something similar. Overall, I highly recommend this. The biggest niggle I had with it was solved by its users, and if you're looking for a wireless controller for Windows, there really isn't any reason not to get one. P.S. I'm done with this review, and the controller still hasn't turned itself off. Thankfully, there's an app for that...
Review: Perfect in Windows 7, 8, and 10 with no driver hassle. Quality multipurpose controller for PC and Rasberry Pi RetroPie - I already use the standard wireless 360 controllers with the official MS wireless USB receiver. Which also works great with Windows 7, 8.1, and 10. As well as android devices and Linux such as the Rasberry Pi Distros and the RetroPie 3.x project. So I wanted to get my kids controllers as well but didn't want to have to buy 2 USB receivers AND 2 more wireless controllers dedicated to them as that would drive up the cost a lot. So I bought 2 of these for their individual Windows 10 laptops. Works great. Also tested them with my Raspberry Pi 2 using RetroPie 3.0. Tested with Windows 7 and 8.1 on other desktops and laptops that I have before upgrading them to Windows 10. Just works great. Pros: - Excellent quality controller that console players will be at home with. I prefer the PS3 Dual Shock over the Xbox 360/One and PS4. But the PS3 and PS4 controllers are not excellent plug and play like these. No messing with drivers for Windows. - Wired keeps the cost down without having to purchase a USB receiver. - USB cable has a quick break-away section that can potentially save your USB port from getting damaged if the cord is pulled during gaming. I may test that on an old system one day. Cons: - Wired. But if that is a deal breaker, the wireless setup is also excellent! Just cost more in total. - USB plug, the hard plastic portion, is really long. Which can lead to a lot of stress on the USB port as the weight of the cable is further out from the port. I don't see this as a huge issue. But just keep it in your mind if you plan to leave it plugged in all the time. i am able to adapt just fine between the Playstation and Xbox style of controllers, and just about any controller. So it more important for me to get a controller for my non-consoles that has excellent compatibility. And automatic support in Windows. I also like how many PC games recognize the 360 controller and have the controller overlays in the game. So if the game shows buttons to press, it actually matches the 360 controller.

## Features

- Play in comfort - A compact, ergonomic shape lets you play comfortably for hours on your PC or Xbox 360
- Vibration feedback gives you a riveting gaming experience
- Precise thumb sticks, two pressure-point triggers and an 8-way directional pad help you stay in control
- Connectivity: Powered USB port
- Flexible cord: The thin, flexible cord was designed to provide the sensation of wireless with all the performance of a wire

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B004QRKWLA |
| Batteries | 2 AA batteries required. |
| Best Sellers Rank | #3,859 in Video Games ( See Top 100 in Video Games ) #9 in Xbox 360 Gamepads & Standard Controllers #72 in PC Gamepads & Standard Controllers |
| Brand | Microsoft |
| Color | Black |
| Customer Reviews | 4.3 4.3 out of 5 stars (9,892) |
| Date First Available | March 19, 2011 |
| Department | accessories general |
| Hardware Platform | PC |
| Is Discontinued By Manufacturer | No |
| Item Dimensions LxWxH | 7.91 x 5.51 x 2.56 inches |
| Item Weight | 12.5 ounces |
| Item model number | 52A-00004 |
| Manufacturer | Microsoft |
| National Stock Number | 7025-01-616-2959 |
| Operating System | Windows |
| Power Source | Corded Electric |
| Product Dimensions | 7.91 x 5.51 x 2.56 inches |
| Series | MICROSOFT CORP/LICENSING |

## Product Details

- **Brand:** Microsoft
- **Compatible Devices:** PC, Windows
- **Connectivity Technology:** USB
- **Controller Type:** Gamepad
- **Model Name:** MICROSOFT CORP/LICENSING

## Images

![Microsoft Xbox 360 Wired Controller for Windows & Xbox 360 Console - Image 1](https://m.media-amazon.com/images/I/61cLBkOHjuL.jpg)
![Microsoft Xbox 360 Wired Controller for Windows & Xbox 360 Console - Image 2](https://m.media-amazon.com/images/I/61hyLHTCaDL.jpg)
![Microsoft Xbox 360 Wired Controller for Windows & Xbox 360 Console - Image 3](https://m.media-amazon.com/images/I/61oGfqBmY2L.jpg)
![Microsoft Xbox 360 Wired Controller for Windows & Xbox 360 Console - Image 4](https://m.media-amazon.com/images/I/91hFVw44zGL.jpg)
![Microsoft Xbox 360 Wired Controller for Windows & Xbox 360 Console - Image 5](https://m.media-amazon.com/images/I/31rNVAeq2ML.jpg)

## Available Options

This product comes in different **Style** options.

## Questions & Answers

**Q: How much Dorito dust will this hold until it is non-functional?**
A: The more Dorito dust you cake onto this thing, especially around the analog sticks, the better you will become at Call of Duty. Also you should rinse it off with room temperature, flat Mountain Dew, but only the Gamer Fuel variety.

**Q: i need the reciever for play in pc?**
A: Just ordered "Microsoft Xbox 360 Wireless Controller for Windows & Xbox 360 Console" directly from Amazon. It came with a USB receiver and two AA Duracells.If the item's name possesses the words "for Windows" it comes with a receiver, otherwise it does not.I don't know if this is the case for certain individuals in this instance, but Amazon themselves have been known to possess a mixture of counterfeit stock for certain items (e.g. Micro SDHC cards)If you ordered one with this label directly from Amazon and a receiver didn't come with it and/or the packaging looks different from the customer pictures that have a usb receiver + batteries + manual etc. (Red box with grey plastic packaging on the inside) then issue a refund or replacement from Amazon.In relation to the original question, yes a receiver is required to use this controller wirelessly with a PC.

**Q: does it work with steam games?**
A: It does NOT work or work well with DirectInput (older, legacy, pre-2006) games, only works with XInput games.Before 2006, all PC games used DirectInput API standard for game controllers. Then in 2005, Microsoft implemented the XInput API for Xbox 360, and Windows had to follow and adopted the new Xbox 360 standard. However, the transition process for Windows has been long and gradual: some Windows games from 2013 still used DirectInput, (e.g., BioShock Infinite.) The Xbox 360 controllers do NOT have built-in functionality to work with games that use DirectInput. Sometimes the controllers may work but poorly: the controls are erratic, only partially functional, and/or either too sensitive or insensitive.I found out about the DirectInput vs. XInput problem only after I had tried to use an Xbox 360 Controller to play BioWare's Jade Empire: Special Edition, which was released in 2007 on the PC. Jade Empire used DirectInput. The controller worked only partially: the left joystick (that controls movement) was moving by itself so my game character could not stand still; the right joystick (that controls camera view) and D-pad (for abilities) were non-functional. I went online to look for solutions, and learned about the different DirectInput and XInput API standards. That was when I found a long list of PC games, mostly older titles, that do NOT work or work well with the Xbox 360 controller. The solutions I found were either very technical and difficult to implement, and/or was an additional cost, (e.g., buying a gamepad emulation or profiler app, which usually costs around $10; none of the free ones work well -- I tried;) and/or was inconvenient to use, (e.g., every time I reloaded Jade Empire, I had to unplug and replug in the controller connection for a gamepad profiler to continue to work.) They are just hassles.The problem with Microsoft Xbox 360 Controller for Windows, which none of the other reviewers/fanboys has even bothered to mention, is that it does NOT have a built-in function to work with DirectInput. It may work, but it certainly does not work well or perfectly. The Logitech F310, for example, has a physical switch behind between "D" (DirectInput) and "X" (XInput) methods. The switch should stay on "X" most of the time. However, if you ever run into a DirectInput game, you just switch over to "D". The Microsoft Xbox 360 Controller does NOT have that switch. Microsoft wants developers and users to conform: everyone should stop using DirectInput and adopt XInput, so Microsoft would tell you to "just don't play that game" instead of giving users a real solution. (That's that answer other people got when they called Microsoft to try to get a solution for the DirectInput problem.)If you know you will definitely NEVER touch an old, pre-2006 game that works better with a gamepad or run into one of the odd new games that still uses the old API standard, then this controller may work for you. However, if you do run into a game that uses DirectInput, it will be a lot of frustration and hassle.

**Q: How long is the cord?**
A: The package says "9ft/2.7m" but I haven't measured this myself. I will say that I compared the cable to a genuine Microsoft Xbox 360 controller I purchased from Radioshack a few years ago and the cord is at least a foot shorter than what I know to be the norm. The technical data sheet at Microsoft's own website lists the length at just under 10 ft. which seems to match the controller I owned before but not this controller. As a side note, my controllers (2) did not have break-away which Microsoft's website says that they should. Here's the Microsoft page where I found the length: https://www.microsoft.com/accessories/en-us/products/gaming/xbox-360-controller-for-windows/52a-00004#techspecs-connect

## Customer Reviews

### ⭐⭐⭐⭐⭐ Best gamepad I've used on a PC
*by C***Y on September 27, 2013*

I've went through a number of gamepads over the years, dating back to when they connected to the PC via an analogue gameport. I've had pads from the likes of Thrustmaster, Saitek and a few others, most recently using a PS2 controller via a USB Adapter , which was far from ideal. Over time, the layout of the Xbox 360 controller has become something of a standard for PC games that use a joypad. Many games already include mappings for the controller, and Steam's big picture mode more or less assumes that you're using one. I was looking for a new controller, so with all this in mind I decided to go for the wireless version of the gamepad for windows. The last time I used an Xbox controller was on the original Xbox with one of the original humongous controllers. I don't have the smallest hands in the world, but that thing made them ache after an hour or so. Not so here; the controller is a nice size, the analogue sticks are positioned well in range of my thumbs, and the overall balance of the gamepad feels good. It also doesn't resort to any of that nasty grippy rubber paint that was all the rage not that long ago. That stuff doesn't last in a tropical climate, tuning into a sticky, messy goop that then has to be removed. As others have mentioned, the Windows version of the pad uses AA batteries. Myself, I see this as a bonus. Instead of relying on a LiPo pack that may or may not survive more than a year's worth of use (I've heard really bad things about the kit that adds a Lithium battery to the controller) NiMh rechargeable AA's tend to be quite robust, and they're dirt cheap. If they were ever to die, replacements these days are about $1.50 apiece. Ever since low self-discharge cells became the norm, having them go flat by themselves is no longer an issue. Thank you Sanyo for your Eneloops and Amazon for your Amazon Basics AA's; I have a pile of both types at home. The integration of the gamepad into Steam's big picture interface is impressive. Having it mapped to the Xbox 360 controller layout was a smart move on Valve's part as they were able to concentrate on the on-screen prompts being consistent, etc. It makes me wonder how SteamOS will be once it launches. Software-wise, the gamepad ships with next to nothing. A driver CD is supplied, which installs drivers and little else. This is the source of the controller's greatest failing; unless you're playing a Games for Windows Live game (hereby referred to as GfWL), there is no way supplied to turn the controller off once you're done. It supposedly turns itself off after a short period of inactivity, but I've heard that can be unreliable (I'm testing this at the moment, and it's yet to turn itself off since I started writing this review). Many resort to disconnecting the batteries once they're done to turn the controller off, which is a workable (if clunky) solution. If this were what we were stuck with, I'd have docked a star, perhaps 2 for this alone. It doesn't detract from the gamepad while in use, but it's an annoyance that seems doubly odd given a mechanism exists to explicitly turn the gamepad off from software, but that software isn't provided with the gamepad to cover all eventualities. Only the abomination that is GfWL gets that level of control. Thankfully, the community at large had a bit of a poke about, and the "Xbox360 Controller Manager" was born. This is a little tool that sits quietly in your system tray and responds to a long press of the guide button (the silver button in the middle) with a prompt to turn that controller off. The tool itself takes single-digits of MB of memory, which is background noise in this day and age. For those of you that haven't already discovered this essential little piece of software, you can get it here: http://pety.me/XboxExt/ Save it wherever, add a shortcut in your "Startup" start menu folder, and then forget about it. Using it will become second nature, and you'll forget that it's a 3rd-party application. Honestly, this utility removes the one problem I had with the gamepad, and does it so effectively that I can't help but wonder why Microsoft didn't ship it with something similar. Overall, I highly recommend this. The biggest niggle I had with it was solved by its users, and if you're looking for a wireless controller for Windows, there really isn't any reason not to get one. P.S. I'm done with this review, and the controller still hasn't turned itself off. Thankfully, there's an app for that...

### ⭐⭐⭐⭐⭐ Perfect in Windows 7, 8, and 10 with no driver hassle. Quality multipurpose controller for PC and Rasberry Pi RetroPie
*by S***N on January 8, 2016*

I already use the standard wireless 360 controllers with the official MS wireless USB receiver. Which also works great with Windows 7, 8.1, and 10. As well as android devices and Linux such as the Rasberry Pi Distros and the RetroPie 3.x project. So I wanted to get my kids controllers as well but didn't want to have to buy 2 USB receivers AND 2 more wireless controllers dedicated to them as that would drive up the cost a lot. So I bought 2 of these for their individual Windows 10 laptops. Works great. Also tested them with my Raspberry Pi 2 using RetroPie 3.0. Tested with Windows 7 and 8.1 on other desktops and laptops that I have before upgrading them to Windows 10. Just works great. Pros: - Excellent quality controller that console players will be at home with. I prefer the PS3 Dual Shock over the Xbox 360/One and PS4. But the PS3 and PS4 controllers are not excellent plug and play like these. No messing with drivers for Windows. - Wired keeps the cost down without having to purchase a USB receiver. - USB cable has a quick break-away section that can potentially save your USB port from getting damaged if the cord is pulled during gaming. I may test that on an old system one day. Cons: - Wired. But if that is a deal breaker, the wireless setup is also excellent! Just cost more in total. - USB plug, the hard plastic portion, is really long. Which can lead to a lot of stress on the USB port as the weight of the cable is further out from the port. I don't see this as a huge issue. But just keep it in your mind if you plan to leave it plugged in all the time. i am able to adapt just fine between the Playstation and Xbox style of controllers, and just about any controller. So it more important for me to get a controller for my non-consoles that has excellent compatibility. And automatic support in Windows. I also like how many PC games recognize the 360 controller and have the controller overlays in the game. So if the game shows buttons to press, it actually matches the 360 controller.

### ⭐⭐⭐⭐ Review
*by A***N on October 8, 2017*

The controller I got was genuine. I checked with an actual xbox controller and it was exactly the same. The price might seem a little higher but that's what you pay for a genuine product. You can go ahead and buy this. Feels comfortable and sturdy. I got the controller from a seller called "SAMEO" btw.

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*Product available on Desertcart Bolivia*
*Store origin: BO*
*Last updated: 2026-03-01*