---
product_id: 79832497
title: "Root: Riverfolk Expansion"
brand: "leder games"
price: "Bs.1055"
currency: BOB
in_stock: null
reviews_count: 9
category: "Leder Games"
url: https://www.desertcart.bo/products/79832497-root-riverfolk-expansion
store_origin: BO
region: Bolivia
---

# 2 new factions added stunning high-quality artwork 1-6 players, 60-90 min playtime Root: Riverfolk Expansion

**Brand:** leder games
**Price:** Bs.1055
**Availability:** ❌ Out of Stock

## Summary

> 🌊 Rule the River, Command the Cult – Elevate Your Root Experience!

## Quick Answers

- **What is this?** Root: Riverfolk Expansion by leder games
- **How much does it cost?** Bs.1055 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.bo](https://www.desertcart.bo/products/79832497-root-riverfolk-expansion)

## Best For

- leder games enthusiasts

## Why This Product

- Trusted leder games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Boost Your Root Base Game:** Requires the Root base game, making this expansion the ultimate upgrade for your collection.
- • **Expand Your Forest Conquest:** Unlock two fresh factions—the Riverfolk and Lizard Cultists—for brand-new strategic depths.
- • **Perfect for Game Night Pros:** Supports 1-6 players with 60-90 minute sessions—ideal for millennial managers craving strategic challenge.
- • **Dynamic Asymmetrical Gameplay:** Master radically different playstyles with each faction, ensuring no two games feel the same.
- • **Immersive High-Quality Components:** Experience premium art and deluxe pieces that make every game night feel exclusive.

## Overview

The Riverfolk Expansion for Root adds two unique factions, new vagabonds, and fresh game modes to the acclaimed asymmetrical strategy board game. Designed for 1-6 players aged 10+, it offers 60-90 minutes of deep, tactical gameplay with stunning artwork and premium components. Requires the Root base game to play.

## Description

desertcart.com: Leder Games | Root: The Riverfolk Expansion : Toys & Games

Review: A fantastic board game with stunning production value - First of all, Root is a phenomenal board game. As asymmetrical strategy games go, it’s tough to beat. I’ll be honest, it’s complexity is on the higher side (3.81/5 BGG weight rating) so if you’re inexperienced with hobbyist board games and are simply reading desertcart reviews to decide whether you’ll like it, Root might not be the best place to start. For more on Root’s fundamental merits as a board game, visit its page on BoardGameGeek. If you’re coming from BGG and wondering about this box as a physical product: man this game is a pleasure to interact with. Everything about it is endlessly charming. The artwork is superb - maybe my favorite of any game, ever. The print quality is extremely high across the board (no pun intended). Just opening the box feels luxurious. This game has excellent replay ability value due to the asymmetrical factions (which also make it more difficult to learn, but the payoff is worth it), which just makes you want to interact with all the lovely little bits even more. As you move your army of cats through the forest bent on extinguishing the critter rebellion, you’ll see the adorable vagabond exploring caves and collecting cute little items and you’ll think “Gee I want to do that” and you’ll be excited about your second playthrough before your first is even complete. This is a staple of my board game group for a good reason. If you’re a seasoned board game hobbyist, or a new gamer ready for a challenge, I highly recommend Root.
Review: A Masterpiece of Asymmetrical Game Design! Not for the Faint of Heart! - Root is a truly original game design. It's part area-control, part card/action selection and part war game with an amazing set of four totally different factions, and I do mean TOTALLY different factions! Each factions is almost playing an entirely different mini-game with the larger game! I kid you not. And as strange as that sounds, it all works...brilliantly! In principle, Root is simple: the first faction to gain 30 victory points wins. The board is a giant forest with several clearings marked by a 'suit' (fox, mouse, bunny, birds). Players compete to control these clearings. Players play suited cards to do actions in said clearings that match the suit of the card they're playing (i.e. need to play a bunny suited card to do an action in a clearing with a bunny suit.). Some cards also can be 'crafted' to gain a special ability, again matching suit of the card to the suit of the clearing where you want to do the action! Movement is based on area control. You can only move into or from a clearing you control (i.e. having the most units/buildings). Combat is super simple: the attacker rolls two dice and takes the higher total, eliminating that many of the defenders units; the defender does the same with the lower numbered dice. However, the attacker/defender can never eliminate more units then the size of his attacking/defending force. For example-attacking with 4 units and rolling a '5'. You only get to kill 4 units, not five. The same applies to the defender. Furthermore, there are cards and various faction abilities that can modify battle results in interesting ways. That in essence is how root plays....simple....but....the factions turn all this on it's head! At its heart, Root is a war game between the ruthless denezins of a fairy tale-like forest setting: THE CATS: The Cats run the forest as a vast labor camp. They score victory points by developing structures within the forest clearings and keeping the 'status quo.' THE BIRDS (EYRIE): The Eyrie used to run things until the cats came along, and they want their power and control back. They're fast, ruthless and are the strongest military power! They gain VPs by expanding their influence! They can spread like wildfire and crush the mightiest of foes! BUT....they have one great flaw: Their government is highly unstable! One wrong move can bring down their entire power structure and thwarting their plans! THE WOODLAND ALLIANCE: The Alliance represents all the other woodland creatures suffering under the yoke of the cats. They're the rebels! They want the Cats overthrown, and they want the Birds gone too! POWER TO THE PEOPLE! The Woodland alliance fights a guerilla war to free the forest of tyranny! They get VPs by overthrowing the Cats and the Birds. THE VAGABOND: The shifty Vagabond are the allegedly "neutral" raccoons. They've decided to become the merchants of death and profit from the growing war in the woodlands! They can 'aid' and/or hinder each faction for their own selfish reasons, hoping to become wealthy from the chaos! They can gain VPs by helping the various factions at crucial moments, and even side with a faction and ride their coat tales to victory! To win, you HAVE to be ruthless! There's no room in this game for care bears! The first faction to get a VP engine going can run away with game if the other players are not careful! Such VP leaders must be crushed! And the asymmetricral design of the game really brings this to life. The factions really to play that differently and have their own special way to victory. No two are even remotely similar! The game has only two downsides. 1) It's MEAN as heck. You can show no mercy in this game. 2) It's incredibly hard to teach because it is so different. Watching videos is pretty much mandatory.

## Features

- The Riverfolk Expansion adds two new factions (The Riverfolk and The Lizard Cultists), new vagabonds, and exciting new game modes to your Root games!
- You will need the Root base game to play this expansion.
- 1-6 players, ages 10+
- 60-90 minute playing time

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07GJWQP7S |
| Best Sellers Rank | #5,551 in Toys & Games ( See Top 100 in Toys & Games ) #134 in Board Games (Toys & Games) |
| Customer Reviews | 4.8 4.8 out of 5 stars (4,178) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.11 pounds |
| Item model number | LED01001 |
| Language | English |
| Manufacturer | Leder Games |
| Manufacturer recommended age | 10 years and up |
| Product Dimensions | 2.13 x 11.42 x 8.9 inches |

## Images

![Root: Riverfolk Expansion - Image 1](https://m.media-amazon.com/images/I/91+1xaIs2ZL.jpg)

## Available Options

This product comes in different **Style** options.

## Questions & Answers

**Q: Not including learning the rules, how long does it take to play one game?**
A: Depends on how many people you are playing with. A 5- or 6-player game will take at least a couple of hours. First few games will probably take double that. I think that even with four players 60-90 minutes is probably optimistic.

**Q: What print version is this one? Is it the first print or the second print?**
A: Ordered from Leder Games and received a First Printing, Ninth Printing, 2022. Anyone receiving a First Edition, First Pressing in 2023 is getting a counterfeit copy of the game...

**Q: Why does the release date keep getting pushed back???**
A: Because people are just making up those dates, the actual date is after Christmas.  They are hoping you will pay for a pre-order that won't ship until after Christmas.

**Q: If it adds in 2 factions and another vagabond doesn't that mean you could play 7 players?**
A: It still only recommends up to six players. I think you’d have all of the component for a seventh but the board might be overly crowded at that point.

## Customer Reviews

### ⭐⭐⭐⭐⭐ A fantastic board game with stunning production value
*by M***L on January 13, 2025*

First of all, Root is a phenomenal board game. As asymmetrical strategy games go, it’s tough to beat. I’ll be honest, it’s complexity is on the higher side (3.81/5 BGG weight rating) so if you’re inexperienced with hobbyist board games and are simply reading Amazon reviews to decide whether you’ll like it, Root might not be the best place to start. For more on Root’s fundamental merits as a board game, visit its page on BoardGameGeek. If you’re coming from BGG and wondering about this box as a physical product: man this game is a pleasure to interact with. Everything about it is endlessly charming. The artwork is superb - maybe my favorite of any game, ever. The print quality is extremely high across the board (no pun intended). Just opening the box feels luxurious. This game has excellent replay ability value due to the asymmetrical factions (which also make it more difficult to learn, but the payoff is worth it), which just makes you want to interact with all the lovely little bits even more. As you move your army of cats through the forest bent on extinguishing the critter rebellion, you’ll see the adorable vagabond exploring caves and collecting cute little items and you’ll think “Gee I want to do that” and you’ll be excited about your second playthrough before your first is even complete. This is a staple of my board game group for a good reason. If you’re a seasoned board game hobbyist, or a new gamer ready for a challenge, I highly recommend Root.

### ⭐⭐⭐⭐⭐ A Masterpiece of Asymmetrical Game Design! Not for the Faint of Heart!
*by W***N on February 1, 2019*

Root is a truly original game design. It's part area-control, part card/action selection and part war game with an amazing set of four totally different factions, and I do mean TOTALLY different factions! Each factions is almost playing an entirely different mini-game with the larger game! I kid you not. And as strange as that sounds, it all works...brilliantly! In principle, Root is simple: the first faction to gain 30 victory points wins. The board is a giant forest with several clearings marked by a 'suit' (fox, mouse, bunny, birds). Players compete to control these clearings. Players play suited cards to do actions in said clearings that match the suit of the card they're playing (i.e. need to play a bunny suited card to do an action in a clearing with a bunny suit.). Some cards also can be 'crafted' to gain a special ability, again matching suit of the card to the suit of the clearing where you want to do the action! Movement is based on area control. You can only move into or from a clearing you control (i.e. having the most units/buildings). Combat is super simple: the attacker rolls two dice and takes the higher total, eliminating that many of the defenders units; the defender does the same with the lower numbered dice. However, the attacker/defender can never eliminate more units then the size of his attacking/defending force. For example-attacking with 4 units and rolling a '5'. You only get to kill 4 units, not five. The same applies to the defender. Furthermore, there are cards and various faction abilities that can modify battle results in interesting ways. That in essence is how root plays....simple....but....the factions turn all this on it's head! At its heart, Root is a war game between the ruthless denezins of a fairy tale-like forest setting: THE CATS: The Cats run the forest as a vast labor camp. They score victory points by developing structures within the forest clearings and keeping the 'status quo.' THE BIRDS (EYRIE): The Eyrie used to run things until the cats came along, and they want their power and control back. They're fast, ruthless and are the strongest military power! They gain VPs by expanding their influence! They can spread like wildfire and crush the mightiest of foes! BUT....they have one great flaw: Their government is highly unstable! One wrong move can bring down their entire power structure and thwarting their plans! THE WOODLAND ALLIANCE: The Alliance represents all the other woodland creatures suffering under the yoke of the cats. They're the rebels! They want the Cats overthrown, and they want the Birds gone too! POWER TO THE PEOPLE! The Woodland alliance fights a guerilla war to free the forest of tyranny! They get VPs by overthrowing the Cats and the Birds. THE VAGABOND: The shifty Vagabond are the allegedly "neutral" raccoons. They've decided to become the merchants of death and profit from the growing war in the woodlands! They can 'aid' and/or hinder each faction for their own selfish reasons, hoping to become wealthy from the chaos! They can gain VPs by helping the various factions at crucial moments, and even side with a faction and ride their coat tales to victory! To win, you HAVE to be ruthless! There's no room in this game for care bears! The first faction to get a VP engine going can run away with game if the other players are not careful! Such VP leaders must be crushed! And the asymmetricral design of the game really brings this to life. The factions really to play that differently and have their own special way to victory. No two are even remotely similar! The game has only two downsides. 1) It's MEAN as heck. You can show no mercy in this game. 2) It's incredibly hard to teach because it is so different. Watching videos is pretty much mandatory.

### ⭐⭐⭐⭐⭐ A must for Root lovers
*by F***R on December 22, 2025*

Excellent game, and the expansions not only add more players but mroe variants, a must for Root

## Frequently Bought Together

- Leder Games | Root: The Riverfolk Expansion
- Leder Games | Root: The Exiles and Partisans Deck
- Leder Games [PRE-ORDER] Root: The Marauder Expansion Australia and New Zealand (222624)

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---

*Product available on Desertcart Bolivia*
*Store origin: BO*
*Last updated: 2026-03-06*