

Table Fables II: The World-Builder's Handbook [Hale, Madeline] on desertcart.com. *FREE* shipping on qualifying offers. Table Fables II: The World-Builder's Handbook Review: Just as good as the first! - I already owned the first Table Fables, and I loved it to death! That, combined with Xanather's Guide to Everything "This is your life" section, allows me to make some really interesting PCs and NPCs. When I saw the second one was released, I had to have it! It does not disappoint! From rolling to see what random stuff is inside the stable boy's pockets, to building the world your characters and players will roam, this book has tables to aid you! The only thing I think could improve this product, is if it were made available in a digital format. I'd love to have a .pdf version of this. Review: An Excellent RPG Resource! - A nice selection of random RPG lists to help you come up with on-the-fly adventure encounters!
| Best Sellers Rank | #90,726 in Books ( See Top 100 in Books ) #35 in Pathfinder Game |
| Customer Reviews | 4.8 4.8 out of 5 stars (827) |
| Dimensions | 6 x 0.26 x 9 inches |
| ISBN-10 | 1983428000 |
| ISBN-13 | 978-1983428005 |
| Item Weight | 5.7 ounces |
| Language | English |
| Print length | 104 pages |
| Publication date | January 20, 2018 |
| Publisher | CreateSpace Independent Publishing Platform |
B**R
Just as good as the first!
I already owned the first Table Fables, and I loved it to death! That, combined with Xanather's Guide to Everything "This is your life" section, allows me to make some really interesting PCs and NPCs. When I saw the second one was released, I had to have it! It does not disappoint! From rolling to see what random stuff is inside the stable boy's pockets, to building the world your characters and players will roam, this book has tables to aid you! The only thing I think could improve this product, is if it were made available in a digital format. I'd love to have a .pdf version of this.
M**N
An Excellent RPG Resource!
A nice selection of random RPG lists to help you come up with on-the-fly adventure encounters!
J**J
If you already have the first one, you already know this will be good!
I use this book almost as much as the first for my sessions. I currently run two weekly games, and these resources have proved themselves invaluable for coming up with details for my campaigns. I'm comfortable improvising, but these books are great for generating ideas and putting the expert touches into the story. Totally worth it!
P**O
More random tables to inspire and help out
Great DMing supplement. Great for prep or on the fly. Helps unblock writers block. Simple and easy to use.
R**.
An improvement over the original, but still not perfect.
If you liked Table Fables 1, this book might be even better for you. While Table Fables 1 was more useful to have at the game table whenever you needed something random to throw in on the spot, Table Fables 2 is something that will be more useful during your preparation.Inside you'll find sets of tables that allow you to generate dungeons, dungeon maps, towns, kingdoms, NPCs, quests, religions, and even planets. Some of the tables aren't great, however. The list of kingdom names only has 20 potential outcomes, few of which were good. The town name generator just wasn't to my taste, as it usually churned out names that sounded like country clubs. The kingdom government table bafflingly includes Matriarchy as an option but leaves Patriarchy absent. The travel encounter table (which advises you to roll on it for every hour of travel) includes options like "the group is hungry" or "the party is lost" which is a bit awkward if you're playing D&D and using actual rules to determine these things, but that's a bit nit-picky. These things are pretty easily ignored or not utilized. This book DOES have some really interesting tables that I'd highly recommend. The "enemy vigilance" was something that I had never even thought of. I'm looking forward to using examples from it next time my group is attempting to stealth around. The table of landmarks is pretty cool and is incredibly useful if you struggle to fill your fantasy countryside with interesting things to encounter. Overall, that's probably what this book is best used for - ripping the ideas that you like out of it and applying it where you see fit.
N**A
Well worth it!
Purchased Table Fables I, II, and Arcane Artifacts and Curious Curios. Very happy with my purchase. I really enjoy having physical books, and these lists are creative. The layout makes it surprisingly easy to flip through the pages, building an adventure on the fly. Worth it!
D**W
One of the best dm tools out there
i am a dm that has made his own home brew world from scratch and this book is possibly the best resource I’ve found for helping making an entire world. I keep this book and the first one close while I’m dming also for quick generation of anything you could need. Great books would definitely recommend
T**N
Best Supplimental Table Top Book, The Sequeal
Everything about the first book that was good is continued here. No drop in quality and no redundancies. If you have the first, I highly recommend this one as well. And, if you have neither, get both. The tables in these books are super simple while allowing you to create complexities. I pull them out for every game or even while I'm building an adventure.
A**W
Does what it says on the tin. Lots of lists with some great ideas.
S**E
This handy little book contains a wealth of useful tables for any session that takes a turn you don't expect as a GM. The results of a few quick die rolls are great to insert directly into your game, or serve as a jumping off point for inspiration.
C**N
Best book ever get you over the fantasy block
E**R
Sorprende a tus amigos con tablas para NPCs, laberintos, plantas, reliquias, pociones, earth shaking events y más. Gran herramienta para cuando tienes que improvisar al momento de que tus aventureros se salen del camino
S**O
Il ne m'arrive qu'exceptionnellement d'attribuer cinq étoiles à un produit, quel qu'il soit sur un site. Cependant, considérant le prix de vente, la qualité d'impression ; la lisibilité, le volume d'information proposé, et finalement, la pertinence du contenu, il n'est pas envisageable de noter autrement ces volumes (je laisse un commentaire commun pour ceux que j'ai achetés). Si vous êtes joueur ou joueuse de TTRPG multi, solo ou M.J., ces bouquins vont rapidement se révéler une mine d'inspiration incontournable. Un immense Merci, à l'auteur et à l'éditeur, pour avoir su rester raisonnables, en dépit des coûts d'impression/distribution. Ces livres sont fantastiques !
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